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Demo Jugable Saint Seiya
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seiya.cmd
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OS/2 REXX Batch file
|
2001-06-13
|
22KB
|
1,305 lines
[Command]
name = "qcbp2"
command = a+b+c+x+y+z
time = 30
[Command]
name = "qcbp2"
command = a+c
time = 30
;---------------------------
;helper
[Command]
name = "helper"
command = F, x+y+z
time = 30
;-----------------------------
[Command]
name = "qcfp2"
command = a+y
time = 30
[Command]
name = "qcbhcfp"
command = ~D, DF, F, a+z
time = 45
[Command]
name = "qcb_y"
command = b+x
time = 15
[Command]
name = "charge_x"
command = c+x
time = 15
;-------------
;Special
;-------------------------
;-------------------------
;Calcio volante alato
[Command]
name = "ddff_z"
command = ~D, DF, F, z
time = 15
;Cometa lucente
[Command]
name = "bbbddff_c"
command = ~B, DB, D, DF, F, c
time = 20
;Freccia di sagitter
[Command]
name = "bdbddff_2"
command = B, DB, D, DF, F, B, DB, D, DF, F, a
time = 40
;1░ fulmine di Pegasus
[Command]
name = "charge_y"
command = B, DB, D, DF, F, a+b+c
time = 30
;2░ fulmine di Pegasus
[Command]
name = "ryuseiken"
command = B, DB, D, DF, F, a+c
time = 30
Pugno volante
[Command]
name = "qcf_b"
command = F, DF, D, a
time = 50
;Pugno volante
[Command]
name = "qcb_x"
command = D, DF, F, D, DF, F, c
time = 25
;mini cometa
[Command]
name = "mini_cometa"
command = D, DF, F, a
time = 20
;-----------------------------------
;prese
;-----------------------------------
;spirale
[Command]
name = "spirale"
command = F, DF, D, DB, B, x+y+z
time = 60
;---------------------------------
;Button combination
-----------------------
;----------------------
;reversaldef
[Command]
name = "qcf_a"
command = c+z
time = 15
;seiya mini meteor
[Command]
name = "fwd_a2"
command = a,a,a,a,a,a,a
time = 70
;Recover
[Command]
name = "recover"
command = a+x
time = 30
;Gomitata
[Command]
name = "rdp_a"
command = a+b
time = 15
;combo finta
[Command]
name = "hcf_x"
command = b+y
time = 15
;Calcio missile
[Command]
name = "super"
command = x+z
time = 45
;reversaldef
;[Command]
;name = "shk"
;command = x+y
;time = 1
;Dir + button
;----------------------
;----------------------
[Command]
name = "fwd_a"
command = /F, a
time = 1
[Command]
name = "fwd_y"
command = /F, y
time = 1
[Command]
name = "fwd_z"
command = /F, z
time = 1
[Command]
name = "rdp_b"
command = ~30$F, B, z
time = 10
[Command]
name = "throw_2"
command = /F, c
time = 10
;Single button
;----------------------
;----------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
;[Command]
;name = "dp_x"
;command = x+z
time = 15
[Command]
name = "dp_y"
command = F,a+b
time = 15
[Command]
name = "hcf_y"
command = ~B, DB, D, DF, F, y
time = 15
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "dodge"
command = x+a
time = 1
;----------------------
;----------------------
[Command]
name = "fwd_b"
command = /F, b
time = 1
[Command]
name = "hold_a"
command = /$a
time = 1
[Command]
name = "hold_b"
command = /$b
time = 1
[Command]
name = "hold_x"
command = /$x
time = 1
;-------------------------
[Command]
name = "hold_y"
command = /$y
time = 1
[Command]
name = "hold_z"
command = /$z
time = 1
;boh
[Command]
name = "s"
command = s
time = 1
[Command]
name = "holdfwd_x"
command = /$F, x
time = 1
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
;--------------------
;sirio striker
[Command]
name = "holdback2"
command = B
time = 1
;--------------------
;prova per superguard
[Command]
name = "holdback3"
command = /$B
time = 50
;---------------------
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command =
;prova salto altissimo
[Command]
name = "UU"
command = B, a+b
time = 30
;--------------------------------------------------
;Commads
;--------------------------------------------------
[Statedef -1]
;--------------------
[State -1]
type = ChangeState
value = 2050
trigger1 = command = "qcbp2"
trigger1 = power >= 3000
trigger1 = life <= 170
trigger1 = statetype != A
trigger1 = statetype != C
trigger1 = ctrl = 1
;Special
;-------------------------
;-------------------------
;Calcio volante alato
[State -1]
type = ChangeState
value = 660
triggerall = command = "ddff_z"
trigger1 = statetype = A
trigger1 = ctrl = 1
;-----------------------------------
;Cometa lucente
[State -1]
type = ChangeState
value = 1100
triggerall = command = "bbbddff_c"
trigger1 = power >= 1000
trigger1 = statetype = A
trigger1 = ctrl = 1
;----------------------------------
;Freccia di Sagitter
[State -1]
type = ChangeState
value = 2100
triggerall = command = "bdbddff_2"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = P2statetype != A
;trigger1 = P2bodydist X < 30 ;riattivare dopo debugging
;trigger1 = P2stateno != 40
;trigger1 = P2stateno != 5110
;trigger1 = P2stateno != 5120
trigger1 = ctrl = 1
;-----------------------------------
;1░ fulmine di Pegasus
[State -1]
type = ChangeState
value = 1330
triggerall = command = "charge_y"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
;-------------------------------------------------
2░ fulmine di pegasus
[State -1]
type = ChangeState
value = 2199
triggerall = command = "ryuseiken"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl = 1
;----------------------------------------------
;Pugno volante
[State -1]
type = ChangeState
value = 1425
triggerall = command = "qcf_b"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = MoveContact = 1
trigger3 = stateno = 230
trigger3 = MoveContact = 1
trigger4 = stateno = 250
trigger4 = MoveContact = 1
trigger5 = stateno = 270
trigger5 = MoveContact = 1
trigger6 = stateno = 400
trigger6 = MoveContact = 1
trigger7 = stateno = 440
trigger7 = MoveContact = 1
trigger8 = stateno = 460
trigger8 = MoveContact = 1
;-------------------------------
;lighting cometa standing
[State -1]
type = ChangeState
value = 1000
triggerall = command = "qcb_x"
trigger1 = statetype != A
triggerall = power >= 500
trigger1 = ctrl = 1
;---------------------------------------------
;seiya mini meteor 2(normal)
[State -1]
type = ChangeState
value = 225
triggerall = command = "mini_cometa"
trigger1 = statetype != A
trigger1 = statetype != C
trigger1 = ctrl = 1
;-----------------------------------------
;spirale
[State -1, Standing Throw]
type = ChangeState
value = 800
triggerall = command = "spirale"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = p2bodydist X < 50
trigger1 = (p2statetype = S)
trigger1 = p2movetype != H
;----------------------------------------
;Button combination
;-------------------------
;-------------------------
;reversal
[State -1]
type = ChangeState
value = 1400
triggerall = command = "qcf_a"
triggerall = command = "holdback"
trigger1 = statetype != A
trigger1 = ctrl = 1
;seiya mini meteor "multi"
[State -1]
type = ChangeState
value = 229
triggerall = command = "fwd_a2"
trigger1 = statetype != A
trigger1 = statetype != C
trigger1 = ctrl = 1
;recover
[State -1]
type = ChangeState
value = 2000
trigger1 = Var(1) != 1
triggerall = command = "recover"
trigger1 = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl = 1
;gomitata
[State -1]
type = ChangeState
value = 1200
triggerall = command = "rdp_a"
trigger1 = statetype != C
trigger1 = statetype != A
trigger1 = ctrl = 1
;combo finta
[State -1]
type = ChangeState
value = 1600